INSTAGRAM, TWITTER AND YOUR FACE PLAY STREET FIGHTER
max/MSP
The following is an interactive installation where participants are able to play Street Fighter with their face against Instagram and Twitter. Participants are able to move the character 'Ken' using the position of their face and facial features. The position of the participant's face determines the position of Ken and their facial features determine the type of 'attack' the character would make. The more ridiculous the facial expression, the more stronger the attack. This is done by tracking the participants facial features and translating the data into attack moves.
On the other side of the ring, Participants are able to input any keyword or use the default 'Top 10 Keywords'. These keywords are searched on Twitter and Instagram respectively and the amount of Hashtags found will determine the type of 'attack' the character 'Ryu' would make. The higher the Hashtag count, the stronger the attack.
On the other side of the ring, Participants are able to input any keyword or use the default 'Top 10 Keywords'. These keywords are searched on Twitter and Instagram respectively and the amount of Hashtags found will determine the type of 'attack' the character 'Ryu' would make. The higher the Hashtag count, the stronger the attack.
VERSION 1: The first version of this installation, was Instagram and Twitter fighting each other without any user face participation. However, users can input specific keywords to assist with the type of attacks the social media platforms would make. The winner of the fight is the social media platform with the most hashtags used.
VERSION 2 (VIDEO): In the version, I combined Instagram and Twitter into 1 character and the other character is the participant. The video is the demo of this version, although it isnt that interesting - it provides a brief idea of what it does and how it works.
VERSION 2 (VIDEO): In the version, I combined Instagram and Twitter into 1 character and the other character is the participant. The video is the demo of this version, although it isnt that interesting - it provides a brief idea of what it does and how it works.
POSSIBLE USE: Players can participate in this game from around the world because the facial data can be sent from anywhere in the world from anyone's computer, internet and webcam. In this scenario, two players from two different locations can play a game of street fighter against each other using their face. The response to the player's facial position and expression is close to real time.
Example: One player from RMIT Bundoora using their face to battle against a student from RMIT City using their face. The winner of the fight has a more flexible face.
Example: One player from RMIT Bundoora using their face to battle against a student from RMIT City using their face. The winner of the fight has a more flexible face.
I ACHIEVE A FIREBALL AT 1:12.